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17 septembre

Lorwyn 洛温 前瞻

基本每个系列推出前都会有一些预览。
 
TIME SPIRAL的时候我们看到了米斯拉,泰菲力和盛开莲花,心情很激动吧。 结果证明除了泰公公能进主牌,盛开莲花勉强有一席之地,米斯拉就是个废品。
 
Planner Chaos的时候,绿色的暴雷链球,黑色的神愤也让我们有所期待,结果证明这个系列就破灭能使唤使唤,加上张根除,其他的都是血本无归货色。
 
Wizards肯定也知道不能再糊弄人了。所以Future Sight就给了不少好货。比如寇列许,比如机制不同的双色地,比如塔莫耶夫,比如条约……当然这些东西的价值都是后来才被发掘出来。
 
时间很快,7月份,十版卖得很好,想来不止是黑边的缘故。
 
终于,今秋10月,要迎来下一个系列——Lorwyn,(中文名洛温)。(同时,拉尼卡也将退出T2。我想我会怀念那些公会的——好在他们还在扩充。)
 
Lorwyn的童话风格在我看来是蛮喜欢的。说实话,多明尼亚世界经历了那么多年的发展,我们耳熟能详的名字也渐渐隐匿其踪……换换口味,来个新的故事讲讲也是不错的选择。
 
好吧,废话说了那么多,看看预览吧。
 
Cryptic Command 1UUU
瞬间 稀有
选择两项——反击目标咒语,或将目标永久物移回其拥有者手上,或横置所有对手操控的生物,或抓一张牌。
 
4选2,换句话说有六种组合,不过1UUU的费用是否合理还有待商榷。但确实有那么点意思。
 
怎么样,来兴趣了吧?别高兴那么早。看看这张。
牌手不能使用总法术力费用为4或更多的非生物咒语。
牌手不能使用法术力费用包含X的非生物咒语。
怎么样,傻了吧。
 
在这个反击咒语逐渐向4费靠拢的时代,出了这么个妖怪是挺难忍的。
 
此外,神愤,魔力爆发,恶魔炎什么的也全部玩完。
 
唯一让人欣慰的是,生物还算是能活下来……白绿能否就此崛起呢?
 
所有生物按照其防御力而不是力量来分配战斗伤害。
 
最后的这张……我暂时不想说。因为实在是有很多问题。而现在,说什么都不合适的:)因为,10月一切就都会揭晓!
7 septembre

火大~!

火气辣辣大~!
最近请不要来烦我!! 
手机又丢了。已经是第三个了~!上班以后,就以每年一个的速度掉着手机。不过加上最近这一只,就是1.5个/年了。增长率一下子达到50%。操啊!
本命年,我干你妈的本命年!
4 septembre

旅法师规则(自译)

You can play a planeswalker only at the time you could play a sorcery. A planeswalker is a permanent, so when a planeswalker spell resolves, it comes into play under your control. Any spell or ability that affects a permanent (for example, "destroy target permanent") can affect a planeswalker. Note that planeswalkers aren't creatures; if a card says it affects a creature, it won't affect a planeswalker.

你只可于你能够使用法术的时机下使用旅法师。旅法师是永久物,所以当旅法师咒语结算时,他会在你的操控下进场,任何能够影响永久物的咒语或异能(举例来说,“消灭目标永久物”)可以作用于旅法师。请注意旅法师不是生物,若某张牌叙述为对生物产生影响或作用,则它不会影响旅法师。

PLANESWALKER SUBTYPES
旅法师的副类别
Each planeswalker has a subtype. For example, Garruk Wildspeaker says "Planeswalker -- Garruk" on its type line. These subtypes are also called planeswalker types. These are not creature types; they're an independent list.
每个旅法师都具有一个副类别。举例来说,Garruk Wildspeaker其类别栏叙述为“旅法师——Garruk”。这些副类别称为旅法师副类别。它们并非生物类别,而是独立的类别。
* If two or more planeswalkers that share a subtype are in play, they're all put into their owners' graveyards as a state-based effect.
* 若两个或两个以上具有共通副类别的旅法师在场,则他们会因为依状态而生效应被置入它们拥有者的坟场。

PLANESWALKER LOYALTY
旅法师忠诚度
Loyalty is a characteristic only planeswalkers have. Each planeswalker has a loyalty number printed in the lower right corner of the card. This isn't a power or toughness -- it's a new value.
忠诚度是旅法师独有的特征。每个旅法师在牌面右下角印制着忠诚度数值。这并非力量或防御力——这是一个新的特征值。

A planeswalker comes into play with a number of loyalty counters on it equal to its loyalty number. While a planeswalker is in play, its loyalty is equal to the number of loyalty counters on it, and its printed loyalty number is ignored.
于旅法师进场时,其上具有等于其忠诚度的指示物。当旅法师在场时,其忠诚度等于该旅法师上忠诚度指示物的个数,而牌面印制的忠诚度数值则被忽略。

Damage dealt to a planeswalker results in that many loyalty counters being removed from it; see "Dealing Damage to Planeswalkers" below.
对旅法师造成的伤害会导致从其上移去等量的忠诚度指示物;参照下文“对旅法师造成伤害”。

Playing an ability of a planeswalker causes it to gain or lose loyalty; see "Planeswalker Abilities" below. As a planeswalker loses loyalty, that many loyalty counters are removed from it. As a planeswalker gains loyalty, that many additional counters are put onto it.
使用旅法师的异能会导致其获得或失去部分忠诚度;参照下文“旅法师异能”。于旅法师失去忠诚度时,从其上移去等量的忠诚度指示物。于旅法师获得忠诚度时,在其上放置等量的忠诚度指示物。

If a planeswalker's loyalty is 0, it's put into its owner's graveyard as a state-based effect.
若某个旅法师的忠诚度为0,它会因依状态而生效应而被置入其拥有者的坟墓场。

While a planeswalker card isn't in play, its loyalty is equal to the number printed in its lower right corner.
当旅法师牌不在场上时,其忠诚度等同于其牌面右下角印制的数值。
PLANESWALKER ABILITIES
旅法师异能
Each planeswalker in the Lorwyn set has three activated abilities. These abilities have specific restrictions that aren't spelled out on the card, and their costs use a new symbol.
在洛温这个系列中,每个旅法师会具有3个起动式异能。这些异能有着特殊限制(限制没有在牌上印出),而异能的费用则使用了一个新的符号来表示。

An ability of a planeswalker may be played only by that planeswalker's controller, and only any time he or she could play a sorcery. A player may play a planeswalker's ability the turn it enters play. A player may not play a planeswalker's ability if any of its abilities have been played already that turn. In other words, you're limited to one ability from each of your planeswalkers during your turn.
旅法师的异能只能由该旅法师操控者使用,且使用时机视同法术。牌手可以于旅法师进场的那个回合就使用其异能。牌手不可以在已经使用过该旅法师某个异能的那个回合再度使用其异能。换句话说,在你的每个回合,你对每个由你操控的旅法师只能使用一次它的某个异能。

The cost to play a planeswalker's ability is represented by an arrow with a number inside. Up-arrows contain positive numbers, such as "+3"; this means "Put three loyalty counters on this planeswalker." Down-arrows contain negative numbers, such as "-1"; this means "Remove one loyalty counter from this planeswalker." You can't play a planeswalker's ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
使用旅法师异能的费用由某个内部印制数字的箭头来表示。向上箭头内的数字是正的,比如“+3”;这意味着“在此旅法师上放置3个忠诚度指示物。”向下箭头内的数字是负的,比如“-1”,这意味着“从此旅法师上移去1个忠诚度指示物。”除非旅法师上具有至少等量的忠诚度指示物,否则你不能使用其某个降低忠诚度指示物的异能。
PLANESWALKERS IN COMBAT
旅法师的战斗
Planeswalkers aren't creatures, so they can't attack or block. However, planeswalkers can be attacked.
旅法师不是生物,所以他们不能进行攻击或阻挡。不过,旅法师可以被攻击。
As the declare attackers step begins, if the defending player controls a planeswalker, the active player declares who or what each attacking creature is attacking: the defending player or one of that player's planeswalkers. All the attacking creatures may attack the same thing, or they may attack different things. If the defending player controls multiple planeswalkers, any or all of them can be attacked during the same combat phase.
于宣告攻击者步骤开始时,若防御玩家操控某个旅法师,主动牌手可以为每个攻击生物分别宣告它攻击的是谁或者什么:防御牌手或某个他的旅法师。所有进攻生物可以攻击同一者,或者攻击不同者。若防御牌手操控一个以上的旅法师,他们中的任意个旅法师乃至所有旅法师都可以在战斗阶段中被攻击。
As the declare blockers step begins, the defending player declares which creatures he or she controls (if any) are blocking the attacking creatures. The blocking creatures don't care who or what the attackers are attacking.
于宣告阻挡者阶段开始时,防御牌手宣告他操控的哪些生物(假如他有的话)对攻击生物进行阻挡。阻挡生物不会在意进攻生物攻击的是牌手还是旅法师。
During the combat damage step, damage from unblocked creatures attacking the defending player, damage from blocked creatures, and damage from blocking creatures is assigned and dealt as normal. Unblocked creatures that are attacking a planeswalker assign and deal their combat damage to that planeswalker, which causes that many loyalty counters to be removed from it. Planeswalkers, like players, don't deal combat damage.
在战斗伤害步骤,攻击防御牌手且未受阻挡的生物的伤害,被阻挡的生物的伤害,以及进行阻挡的生物的伤害,会如常进行分配。攻击旅法师且未受阻挡的生物的伤害会如常进行分配,并对旅法师造成战斗伤害。这会使得该旅法师上等量的忠诚度指示物被移除。

If a creature with trample is attacking a planeswalker and is blocked, the attacker must assign lethal damage to each blocker, and may assign excess damage to the planeswalker. However, a creature with trample that's attacking a planeswalker can't "trample over" that planeswalker and assign combat damage to the defending player.
若某个对旅法师进行攻击的生物具有践踏异能且被阻挡,该攻击者必须对每个阻挡它的生物分别分配致命伤害,且可以将剩余的伤害分配给旅法师。不过,对旅法师进行攻击的践踏生物并不能“践踏过”旅法师并对防御牌手造成伤害。

If a planeswalker leaves play or changes controllers, it's removed from combat and stops being attacked. However, a creature that was attacking that planeswalker isn't removed from combat -- it continues to attack. It may be blocked. If it isn't blocked, it remains an attacking creature but assigns no damage during the combat damage step. If it is blocked, it will deal damage to any creature blocking it as normal. If the attacker has trample, the trample ability has no effect because there's nothing for the creature to assign excess damage to.
若某个旅法师离场或其操控权发生了改变,它会被移出战斗并不再受到攻击。不过若某个攻击旅法师的生物没有被移出战斗——它会继续进行攻击。如果它未受到阻挡,则它可以被阻挡。它仍是攻击生物但在战斗伤害步骤并不会进行伤害分配。若它被阻挡,它会对阻挡它的生物如常造成伤害。若此攻击生物具有践踏,则践踏异能不会发生作用,因为并没有可供分配剩余伤害的对象。

In the Two-Headed Giant multiplayer variant, a creature can attack the defending team or attack a planeswalker controlled by either member of that team. A creature attacking a planeswalker can be blocked by creatures controlled by either member of the defending team, not just creatures controlled by the planeswalker's controller.
在双头巨人规则中,生物可以攻击防御团队或者攻击其中任一牌手所操控的旅法师。攻击旅法师的生物可以被防御团队中任一牌手所操控的生物阻挡,而并不限于该旅法师操控者所操控的生物。
DEALING DAMAGE TO PLANESWALKERS
对旅法师造成伤害
If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. This is a redirection effect: you choose whether to redirect the damage as the redirection effect is applied, and it's subject to the normal rules for ordering replacement effects. The player affected by the damage chooses the order in which to apply such effects, but the controller of the source of the damage chooses whether the damage is redirected. Note that this redirection can't be applied to combat damage.
若你操控的某个来源会对对手造成非战斗伤害,你可以改为对该对手操控的某个旅法师造成等量的伤害。此为重新定向效果:由你选择在此重新定向效果作用时是否需要将此伤害重新定向,且需遵守通常规则中,替代性效应的部分。被伤害影响的牌手选择是否要使用这个效果和顺序(?),但此伤害来源的操控者选择是否对伤害进行重新定向。注意此重新定向不能用于战斗伤害。

For example, although you can't target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent's planeswalkers. If you do, two loyalty counters are removed from that planeswalker.
举例来说,尽管你不能指定旅法师为电震的目标,你可以指定你的对手为电震目标,然后,于电震结算时,选择让电震对你对手的某个旅法师造成2点伤害。若你如此做,从该旅法师上移去两个忠诚度指示物。

You can't choose to split the damage between a player and a planeswalker. In the Shock example above, you couldn't have Shock deal 1 damage to the player and 1 damage to the planeswalker.
不能选择把伤害分成分别对牌手和旅法师造成。仍是电震的例子,你不能让电震对牌手和旅法师分别造成1点伤害。

If a source you control would deal damage to you, you can't have that source deal that damage to one of your planeswalkers instead.
若你操控的某个来源会对你造成伤害,你不能改为让该来源对你的某个旅法师造成伤害。

In a Two-Headed Giant game, damage that would be dealt to a player can't be redirected to a planeswalker his or her teammate controls.
双头巨人比赛中,对牌手造成的伤害不能重新定向为对他/她的队友操控的旅法师造成伤害。