Profil de 骥情兽的异次元空间PhotosBlogListesPlus ![]() | Aide |
|
17 septembre Lorwyn 洛温 前瞻基本每个系列推出前都会有一些预览。
TIME SPIRAL的时候我们看到了米斯拉,泰菲力和盛开莲花,心情很激动吧。 结果证明除了泰公公能进主牌,盛开莲花勉强有一席之地,米斯拉就是个废品。
Planner Chaos的时候,绿色的暴雷链球,黑色的神愤也让我们有所期待,结果证明这个系列就破灭能使唤使唤,加上张根除,其他的都是血本无归货色。
Wizards肯定也知道不能再糊弄人了。所以Future Sight就给了不少好货。比如寇列许,比如机制不同的双色地,比如塔莫耶夫,比如条约……当然这些东西的价值都是后来才被发掘出来。
时间很快,7月份,十版卖得很好,想来不止是黑边的缘故。 终于,今秋10月,要迎来下一个系列——Lorwyn,(中文名洛温)。(同时,拉尼卡也将退出T2。我想我会怀念那些公会的——好在他们还在扩充。)
Lorwyn的童话风格在我看来是蛮喜欢的。说实话,多明尼亚世界经历了那么多年的发展,我们耳熟能详的名字也渐渐隐匿其踪……换换口味,来个新的故事讲讲也是不错的选择。
好吧,废话说了那么多,看看预览吧。
Cryptic Command 1UUU
瞬间 稀有
选择两项——反击目标咒语,或将目标永久物移回其拥有者手上,或横置所有对手操控的生物,或抓一张牌。
4选2,换句话说有六种组合,不过1UUU的费用是否合理还有待商榷。但确实有那么点意思。
怎么样,来兴趣了吧?别高兴那么早。看看这张。
牌手不能使用总法术力费用为4或更多的非生物咒语。
牌手不能使用法术力费用包含X的非生物咒语。
怎么样,傻了吧。
在这个反击咒语逐渐向4费靠拢的时代,出了这么个妖怪是挺难忍的。
此外,神愤,魔力爆发,恶魔炎什么的也全部玩完。
唯一让人欣慰的是,生物还算是能活下来……白绿能否就此崛起呢?
所有生物按照其防御力而不是力量来分配战斗伤害。
最后的这张……我暂时不想说。因为实在是有很多问题。而现在,说什么都不合适的:)因为,10月一切就都会揭晓! 7 septembre 火大~!火气辣辣大~!
最近请不要来烦我!!
手机又丢了。已经是第三个了~!上班以后,就以每年一个的速度掉着手机。不过加上最近这一只,就是1.5个/年了。增长率一下子达到50%。操啊!
本命年,我干你妈的本命年! 4 septembre 旅法师规则(自译)You can play a planeswalker only at the time you could play a sorcery. A planeswalker is a permanent, so when a planeswalker spell resolves, it comes into play under your control. Any spell or ability that affects a permanent (for example, "destroy target permanent") can affect a planeswalker. Note that planeswalkers aren't creatures; if a card says it affects a creature, it won't affect a planeswalker. 你只可于你能够使用法术的时机下使用旅法师。旅法师是永久物,所以当旅法师咒语结算时,他会在你的操控下进场,任何能够影响永久物的咒语或异能(举例来说,“消灭目标永久物”)可以作用于旅法师。请注意旅法师不是生物,若某张牌叙述为对生物产生影响或作用,则它不会影响旅法师。 PLANESWALKER SUBTYPES PLANESWALKER LOYALTY A planeswalker comes into play with a number of loyalty counters on it equal to its loyalty number. While a planeswalker is in play, its loyalty is equal to the number of loyalty counters on it, and its printed loyalty number is ignored. Damage dealt to a planeswalker results in that many loyalty counters being removed from it; see "Dealing Damage to Planeswalkers" below. Playing an ability of a planeswalker causes it to gain or lose loyalty; see "Planeswalker Abilities" below. As a planeswalker loses loyalty, that many loyalty counters are removed from it. As a planeswalker gains loyalty, that many additional counters are put onto it. If a planeswalker's loyalty is 0, it's put into its owner's graveyard as a state-based effect. While a planeswalker card isn't in play, its loyalty is equal to the number printed in its lower right corner. An ability of a planeswalker may be played only by that planeswalker's controller, and only any time he or she could play a sorcery. A player may play a planeswalker's ability the turn it enters play. A player may not play a planeswalker's ability if any of its abilities have been played already that turn. In other words, you're limited to one ability from each of your planeswalkers during your turn. The cost to play a planeswalker's ability is represented by an arrow with a number inside. Up-arrows contain positive numbers, such as "+3"; this means "Put three loyalty counters on this planeswalker." Down-arrows contain negative numbers, such as "-1"; this means "Remove one loyalty counter from this planeswalker." You can't play a planeswalker's ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it. If a creature with trample is attacking a planeswalker and is blocked, the attacker must assign lethal damage to each blocker, and may assign excess damage to the planeswalker. However, a creature with trample that's attacking a planeswalker can't "trample over" that planeswalker and assign combat damage to the defending player. If a planeswalker leaves play or changes controllers, it's removed from combat and stops being attacked. However, a creature that was attacking that planeswalker isn't removed from combat -- it continues to attack. It may be blocked. If it isn't blocked, it remains an attacking creature but assigns no damage during the combat damage step. If it is blocked, it will deal damage to any creature blocking it as normal. If the attacker has trample, the trample ability has no effect because there's nothing for the creature to assign excess damage to. In the Two-Headed Giant multiplayer variant, a creature can attack the defending team or attack a planeswalker controlled by either member of that team. A creature attacking a planeswalker can be blocked by creatures controlled by either member of the defending team, not just creatures controlled by the planeswalker's controller. For example, although you can't target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent's planeswalkers. If you do, two loyalty counters are removed from that planeswalker. You can't choose to split the damage between a player and a planeswalker. In the Shock example above, you couldn't have Shock deal 1 damage to the player and 1 damage to the planeswalker. If a source you control would deal damage to you, you can't have that source deal that damage to one of your planeswalkers instead. In a Two-Headed Giant game, damage that would be dealt to a player can't be redirected to a planeswalker his or her teammate controls. |
|
|